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War thunder vr
War thunder vr












war thunder vr

war thunder vr

A bug has been fixed where a target frame followed the player’s view while controlling the Ka-52 with air-to-surface missiles.A bug has been fixed where the water turned red while fast toggling from the gunner’s thermal imager to the third person view.A bug has been fixed where the grass disappeared while zooming in at the “Kuban” location at high graphics settings.A bug has been fixed that prevented ground vehicle MG ammo indicator hiding.In the near future the “Decals” tab will be removed from the “Achievements” window as superfluous.

#War thunder vr full

Not-achieved decals now seen full-colored, but have the lock symbol on them.Every decal now has a full list of actions available right from the window: preview, purchase, progress track, application of the achieved decals to player’s vehicles, search or activation (for the Market decals), display of the player’s collection of decals. Preview of the selected decal with description and the task (if any) has been added to the upper part of the window. “Decals” tab on the player’s card has been reworked.A bug has been fixed where the “Compare Gaijin.Net achievements” button didn’t allow comparison with another player’s achievements.PT-811 - an option of simultaneous fire of the 40mm and 20mm guns has been introduced.Localization of the Type 1924 destroyers has been fixed in the ENG client.Range has been increased from 3,650 to 12,350 metres.Explosives weight and type have been changed from 272 kg of torpex to 174.2 kg of TNT.Speed has been reduced from 29 to 27 kts.Parameters of the 533mm Mk.8-3 C\D torpedoes of the PT-6 and PT-20 boats have been corrected:.XP-50 - a bug has been fixed that prevented user camos.

war thunder vr

  • Lancaster B.Mk.I - a bug has been fixed that prevented targeting angle info of the upper turret from displaying.
  • Lancaster B.Mk.I / B.Mk.III - the upper turret now able to shoot downwards over the fuselage sides.
  • A bug has been fixed where the helicopter yaw axis remained operational when the yaw mechanism was destroyed.
  • Vehicles with several AA or coaxial machine guns of different calibres now have the ammo indicator of the smaller calibre machine guns disabled.
  • 2S6, XM975, ADATS, Roland 1, FlaRakPz 1, FlaRakRad, M901 - minimal cruise speed allowing missile launch has been increased from 1 to 5 km/h.
  • HJ-73E ATGM - the missile weight has been increased from 12.2 kg to 12.5 kg max range has been increased from 3 km to 3.2 km max speed has been reduced from 140 to 130 m/sec ( report).
  • 2А72, M242 guns - pre-overheat operational time has been increased.
  • XM-1 (Chrysler) - a bug has been fixed that created a missing AA machine gun icon.
  • XM-1 (Chrysler) - a bug has been fixed that prevented the blowout panel from triggering while full ammo was loaded.
  • Merkava Mk.4B, Merkava Mk.4M - a bug has been fixed that resulted in normal fire when blowout panels were triggered.
  • MEPHISTO - a bug has been fixed that prevented ATGM launch while afloat.
  • PGZ04A, AMX-30 DCA, SIDAM 25, SIDAM 25 (Mistral), Type 87, ZA-35, ADATS, M247 - range data from the laser rangefinder now transfers to the gun sight.
  • Leopard 2K - a bug has been fixed where remaining ammo for the automatic cannon after ammo storage was disabled.













  • War thunder vr